Konami benefits from mobile games while slot revenues drop


Total revenue from the operation of gaming and systems of Konami Holdings Corporation dropped 4.4 per cent during the second quarter, to 6.47 billion yen (US$58.62 million/MOP471.55 million) down from 6.77 billion yen a year earlier, according to an announcement by the company.
The company, in its released results, noted that ‘total revenue from this segment decreased because its new casino management systems were mostly installed at small and medium-sized casinos, despite strong sales of slot machines mainly in the North American market.’
Overall, total revenue of the company increased 12.8 per cent, amounting to 55.74 billion yen when compared to 49.41 billion yen in the second quarter of 2016, with the company noting that the mobile games segment (digital entertainment) ‘continued to perform strongly.’
Digital entertainment accounted for nearly half of Konami’s revenue for the quarter, totaling 28.91 billion yen, against 21.65 billion yen the previous year – an increase of 33.5 per cent per cent year-on-year.
Konami registered an increase of 46.4 per cent in profits for the period to JPY8.51 billion.
In addition to gaming and systems and digital entertainment, Konami operates in the segments of health and fitness as well as amusement.
The company noted in the results that Fortune Cup, a horserace betting station with a model track it showcased at Global Gaming Expo Asia (G2E Asia) earlier this year, ‘received considerable attention and excellent reviews from the gaming industry.’
The firm also said that it expects opportunities in the gaming business to grow, ‘including the legalization of skill factor loading to slot machines in some states in the U.S. (…) as a countermeasure against young people’s lack of interest in gaming slot machines.’